![]() If you don’t feel the need of HP right away you can ignore it. Vital Signs – Helpful at the start & later on for extra max health.Body Battery – Will be very helpful in the early game because need at least 150 Energy to be able to cast Neutron Beam + Life Transfer back2back.I’d say the priority here will be somewhat like this: This needs to be considered when deciding what stats to prioritize. So the green & blue passives will increase those stats and this results in Wider Radius of Life Transfer the higher the Cybernetics stat is & longer duration of Neutron Beam the higher the Motorics stat is. Keep in mind that our Two Augment Skills scale from the Green and Blue stats – Cybernetics & Motorics. ![]() Each of those comes with bonuses to 4 resistance types: Physical, Energy, Digital, and Fire. The are also 3 types of Armor that you wear for the: Head, Chest, and Legs. I recommend using either the: Rejuv Field, Pocket Mech, Turret or Drone. There are all sorts: grenades, mech suit, turret, drones, leap attack, etc. The “Tactical” slot is reserved for all sorts of gadgets that are active skills/abilities that use our tactical charge. For the second weapon I’d say use whatever you prefer as I personally don’t swap to another weapon. I decided to use (and strongly recommend) The RPG23 LAUNCHER – max this bad boi in terms of upgrades as fast as possible. ![]() ![]() On each of those slots can go any weapon you want to use without any restrictions. There are two weapon slots – a primary and a secondary. ![]()
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