![]() ![]() There is a additional 10% chance for the Mystery Man to appear behind a grey door in this hallway. Once this hallway is exited by the protagonist, it disappears. ![]() It can appear between the SAVE Point near the crystalized cheese and the Sans's telescope rooms. The fake hallway is a hallway in Waterfall that appears if the fun value is 66. ![]() The protagonist is then returned to the room with the fishing pole. After listening to Gaster's Theme for a period, the room ceases playing music and displays a screen that says "Thanks for your feedback! Be seeing you soon!". Upon selecting this track, no other songs can be selected. None of these tracks are used anywhere else in the game.Ī short, cheery jingle with the filename " mus_st_happytown".Ī short robotic track with the filename " mus_st_meatfactory".Ī short series of seemingly random robotic noises with the filename " mus_st_troubledingle". The menu itself contains three very short looping tracks and a longer track that, once picked, cannot be deselected. The other two stay around after they finish talking, but reset the fun value to 0 on appearance, so they do not reappear when re-entering their respective rooms.īy traveling upwards from the " Box Road" SAVE Point intersection in Snowdin Forest, if the fun value is set to 65 and Papyrus has been fought, there is an additional 50% chance for a hidden "sound test" room to appear. The least likely one to appear speaks in rhymes, and disappears while snd_mysterygo plays after admitting to the protagonist it is holding a piece of W. Gaster, the royal scientist before Alphys, and his fate. However, two of them only have a 50% chance of appearing and the one resembling Scared Donut Guy has only a 20% chance. Three monsters may appear near Hotland elevators if the fun value is between 61 and 63 (one for each value). On the Monster Kidz Word Search in Snowdin Forest, the puzzle additionally contains a bear-faced snowman called "Nightmare." This occurs when the fun value is between 56 and 57. The protagonist's old phone cannot receive this, so it is read out character by character. She says that she texts the protagonist the toppings but instead ends up sending ASCII art of an anime cat girl (possibly Mew Mew). Alphys calls the protagonist ostensibly to order a pizza. It is an alternate phone call than can occur in Snowdin Forest, near Papyrus's cardboard sentry station. This occurs when the fun value is between 46 and 50. He asks if their refrigerator is running, and his response varies depending on what answer is chosen if it is, he offers to " deposit the brewskis," and if not, to " send someone over to fix it." Sans calls the protagonist in Snowdin Forest, near Papyrus's cardboard sentry station. This occurs when the fun value is between 40 and 45. This glitch was patched in version 1.001. ![]() There is a known glitch with the Wrong Number Song where the avatar of whomever the protagonist spoke to last shows up as the ID of the call. Even in the Japanese localization, the initial greeting is in English so as to give no further hints to what character it could be. This phone call is speculated to be for Gerson, Glyde, Gyftrot, Grillby, or W. The phone call begins asking for somebody whose name starts with the letter "G." The caller then recognizes that they dialed the wrong number, and proceeds to sing the Wrong Number Song. It's for the ladies' eyes only - And even then they have to demonstrate that they're within 5 playthroughs of my own (preferably lower) beforehand.This song plays in Snowdin, in the River Person room, if the fun value is within the range 2 to 39. □ And yes, by the way, I DO have an Undertale tattoo. I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Toby Fox's genius unfolds itself on their computer screens. As a consequence people who dislike Undertale truly ARE idiots - of course they wouldn't appreciate, for instance, the humour in Papyrus always craving attention, which itself is a cryptic reference to Shigesato Itoi's RPG epic Mother 3. The true fans understand this stuff they have the intellectual and mental capacity to truly appreciate the depths of these jokes, to realize they're not just funny - they say something deep about LIFE. There's also San's nihlistic outlook and existentialist outlook, which is deftly woven into his characterisation - his personal philosophy draws heavily from the likes of Friedrich Nietzsche and Albert Camus, for instance (both who's ideals have transformed extensive amounts of characters in current time's gaming culture). The humor is easy to catch, but without a solid grasp of the exensive history of videogames, and heavy knowledge of ALL RPGs, the true jokes will go over a typical player's head. To be fair, you have to have a very high understanding of games and art to appretiate Undertale. ![]()
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